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An is a Japanese pornographic video game genre. ==History== Japanese eroge, also known as H-games or hentai games, have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, ''Night Life'', was released by Koei in 1982.〔(Retro Japanese Computers: Gaming's Final Frontier ), Hardcore Gaming 101, reprinted from ''Retro Gamer'', Issue 67, 2009〕 It was an early graphic adventure, with sexually explicit images.〔 That same year, Koei released another erotic title, ''Danchi Tsuma no Yuwaku'' (''Seduction of the Condominium Wife''), which was an early role-playing adventure game with colour graphics,〔(【引用サイトリンク】publisher=Legendra )〕〔(【引用サイトリンク】publisher=GameSpot )〕 owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company. Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.〔 Early eroge usually had simple stories, some even involving anal, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storytelling, though others often used it as a flimsy excuse for pornography.〔 Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's ''Chaos Angels,'' a role-playing-based eroge, inspired ''Dragon Knight'' by Elf and ''Rance'' by AliceSoft. In 1992, Elf released ''Dōkyūsei''. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented. Soon afterwards, the video game ''Otogirisou'' on the Super Famicom attracted the attention of many Japanese gamers. ''Otogirisou'' was a standard adventure game but had multiple endings. This concept was called a "sound novel". In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, ''Shizuku,'' a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, ''Kizuato,'' was almost as dark. However, in 1997, they released ''To Heart,'' a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. ''To Hearts music was so popular it was added to karaoke machines throughout Japan—a first for eroge. After a similar game by Tactics, ''One: Kagayaku Kisetsu e,'' became a hit in 1998, Visual Art's scouted main creative staff of ''One'' to form a new brand under them, which became Key. In 1999, Key released ''Kanon.'' It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and ''Kanon'' sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's ''A History of Eroge,'' ''Kanon'' is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Eroge」の詳細全文を読む スポンサード リンク
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